![]() ![]() This is the trade-off you can stay concealed if you move around slowly but quick traversal is normal. The ability to sprint while using the gadget is now removed, and will deactivate if you do need to run. Next, I’d force it to only work when walking around. There will be a 3s delay before you can reactivate again however! ![]() This allows Nokk to get constant value with the gadget throughout a round. I’d remove it completely and just have it on toggle, with specific benefits when it’s on and specific benefits when it’s off. The first change I’d make is to the recharge mechanic. ![]() While she is fun to play, some improvements can be made to ensure she also is more viable as a fragger. Nokk is currently an operator who sees little play and isn’t that effective to compensate. ![]()
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